Monkspider's Top 25 Countdown: #24 Empire at War (PC)

The next entry in my top twenty five countdown goes to an old favorite on the PC platform, Petroglyph's real-time strategy classic "Star Wars: Empire at War". Although one would think the source material would naturally lend itself to an epic RTS game, all previous attempts were considered huge failures (Force Commander, Galactic Battlegrounds). Fortunately Empire at War was a big success, staying on the PC top ten list for a long time and eventually getting an expansion pack.
The setting of the game is supposed to be shortly before Episode IV, so Luke isn't a Jedi yet, Obi-Wan Kenboi is still kicking it, and Grand Moff Tarkin is still being a badass. One of the most compelling elements of the game when it was first revealed is that it combined both space and ground battles into one game. The game consisted of the usual assortments of vehicles and groud troops you would expect (Stormtroopers, X-Wings, AT-ATs and the like). The most exciting part for me was the hero units you could utilize on both sides, with unique ones for land and space battles. Like in land battles the Empire could utilize Darth Vader, the Emperor, and General Veers and in space the Rebels had the Milennium Falcon, Luke Skywalker's Red Squadron and Admiral Ackbar's Home One.
The single player campaign was decent, it had a couple semi-memorable missions like rescuing some captured wookies from an imperial prison as Han Solo. The most fun to be had in single player though was the galactic conquest mode. Playing as either the Empire or the Rebels you would be looking at a map of the galaxy and using the production capabilities on the worlds you control you would build ground armies, massive space fleets and decide which planets you would want to attack and which ones you want to fortify against oncoming invasions. Would you put all of your fleet in one point or take a chance to spread your forces over multiple worlds? I had lots of fun in this mode with huge "Battle of Midway" style fleet duels, with both sides throwing every capital ship they had into the fight in an all or nothing decisive battle. I also remember losing a space battle and having a rag tag tiny group of troops manage to beat an AI invasion that was ten times bigger just through sheer strategery.
As enjoyable as the single player was, the real reason this game is on the list is for the multiplayer. This was probably the first game that Jay, Rob and I all played together online and it was really a blast. We would always play space battles exclusively since ground battles were marred by overpowered units and a general lack of fun compared to the superb space battles. Eventually over time, our triumvirate became quite the force to be reckoned with.
The landscape of Empire at War's multiplayer was dominated by a handful of huge clans that would try to bully anyone that would dare challenge them. At first we considered ourself the anti-clan, clan-stompers if you will. We would take on all of the best players from any given clan and win with fair consistency. Eventually we decided to form our own clan, calling ourselves Clan Rogue Bantha, after a particularly beloved card from the Star Wars CCG game.

Clan Rogue Bantha quickly earned a name for itself by using a unique system of self-imposed handicaps when playing non-clan players. With different levels of handicaps corresponding to different characters in the Star Wars hierarchy of villainy (Tarkin, Vader and Emperor respectively) we would grant other teams various levels of free resource points to create games where we would have to somehow find ways to win despite fielding numerically and technologically inferior fleets. Despite this, we almost always won these handicapped games and if not we had a good excuse to taunt the other team ("Ha, we were giving you a Vader-class handicap anyway fools!").

Our multiplayer days came to a sad end when Rob's PC crashed one day and he moved away to Florida. After that the band just kind of broke up. But I will always remember the awesome Boba Fett vs (the overpowered) Millennium Falcon battles, our broken surprise bomber rushes that would steal victory from the jaws of defeat,the time where we almost beat one of the game's developers and the sheer satisfaction of finally being able to deploy an Imperial-Class Star Destroyer.
It is these fond memories that propel Empire at War into the number 24 slot on my countdown. Who will be next? Will it be a PC game that I doubt any of you have ever heard of? Probably! So stay tuned, this shit is starting to get real.
-Last minute edit! Okay, snowbot reminded me to mention one other key fact. When you were hosting a game you had to give your game some name of some sort. Most people used generic stuff like "2 vs 2 space" and stuff like that. We used hilariously out of place names for a Star Wars game like "UFO Fight", "Flying Cigar Battle" and "Space Fisticuffs". It was so funny. We would have people join our game and say stuff like" UFO Fight?...the fuck?!?" And yes, Rob was a masterful smack talker who had a knack for making enemy clans absolutely livid with rage upon hearing his victorious banter.









